Two methods on applying images to particles in a liquid simulation.
First a note about this past week. As many people know by now, the town of Ridgecrest California has been hit by two major earthquakes back to back. A magnitude 6.4 on July 4th and a 7.1 on the night of the 5th. Since then quite literally 1,000’s of aftershocks have happened since. Many homes and businesses sustained damage and it will be a long road to recovery for the residents of Ridgecrest.
My wife and I live in Glendale California about 105
Redshift3D Per Trail Color
Rendering X-Particles per trail colors & creating abstract art
2 in 1
Today I am primarily focusing on a feature in X-Particles that has been a large issue in the Redshift3D community. At least for the artists using Cinema4D and X-Particles. With some new found knowledge I hope to shed some light on that issue as well as show you some ways to make some abstract art like the images below.
Redshift3D has always been unable to render per trail coloring due to a limitation in the X-Particles SDK. As noted in the Redshift3D documentation
With the 4th of July around the corner, I thought I would share a way to build digital fireworks with X-Particles. I’m sure this has been done thousands of times by artists, but it can be nice to have a different thought process to check out sometimes. I figured this could be an extra post this weekend for those with some extra time or need to learn about how to do this for any last minute projects.
This particular tutorial tries to capture the essence of big display
Simulating blood dripping with X-Particles.
On the heels of creating X-Particles Lava a few weeks ago, I decided to try my hands at making blood. There’s always a need for blood dripping from something in visual effects for horror films, or even for halloween mograph animations too. Blood presents some interesting challenges too. The viscosity of blood sits somewhere between water, and thin paint.
Repurposing a few lessons I learned from making Lava, I proceeded to test out some ideas for cg blood. This process included some wins, and some fails. Most of the issues were related
Growth system using native Cinema4D tools
This week I decided to make something a little different. I’ll be using only native Cinema4D tools to create this one. Titled “Uncoil Springy Thingy” initially when I created it. I didn’t think that would really be that approachable for a video tutorial, so Geometry Growth it is.
A really smart way to think when creating anything it to start simple. Wether you block out a path for animation, use a basic shape before defining a character, or even thinking of a base action that begins a system.
Self-feeding Particle System
Build an infinitely animating procedural system.
Thanks for stopping by again to check out another random video tutorial based on an experiment I ran earlier in the week. These ideas are literally born from simply playing around with the software. My mindset when building stuff is if a thing is meant to do something specific, then how can I break it to make it do something else. At the very least how can it be used to solve a non obvious problem. In this case I was taking a system that is meant to start,
Build a lava particle simulation with X-Particles
Simulating lava or any liquid that has a variable viscosity can be difficult. Depending on the tool you are using, it can be downright impossible. Today I’m going to show you how I made this X-Particles lava.
So why X-Particles?
Given that doing a liquid simulation like this is normally quite intensive for a single computer to chug on…why not do it in Houdini? Well I probably will still go back and try it in Houdini (again) at some point to push things much further, but X-Particles has this
Rippling Particle Radius
Build an X-Particles radius rippling effect.
Rippling Particle Radius
This week i made a video tutorial that focuses on some particle manipulation. Specifically manipulation that will ripple the particle radius. So what do I mean by rippling the particle radius? We are basically going to setup a system of base particles on a geometry surface. Those particles will then be triggered by a set of secondary particles that will move across the same surface. These secondary particles will collide (secretly behind the scenes) with the base particles as they move. Then we will have the particle
Breaking apart polygons with X-Particles.
With the popularity of the Avengers Thanos ash effect, I decided to create a variant with X-Particles. It’s very similiar in movement, but focuses primarility on ripping the polygons of a mesh object apart which gives it a nice mix of blockiness, and fluid flow. Since this effect is dependant on the polygons of a 3D geometry mesh, you will have to decide on your own as to how many polygons will work for your use. Just like with pixels, the higher the density of polygons, the sharper the resolution of
Adobe Tightens The Leash
How does this effect me as a user and product developer for After Effects?
First things first
A few notes and disclaimers: Prices mentioned in this article and any related URL links are subject to change without notice. The info I state below about pricing was accurate at the time of this writing. Also I have in the past and in some cases I am still actively creating and maintaining script products & video tutorials relating to Adobe software and it’s 3rd party fx plugin developers. As well as Maxon Cinema4D, Jawset TurbulenceFD, Insydium X-Particles, Redshift3D,
Attach Splines To Animated Objects
Learn how to attach splines to animated objects, and alembics.
This article is slightly different than my usual format, as I will be presenting two tutorials on splines. One video will show splines being used more in a visual effects based shot. The other will show how to attach splines to alembics specifically.
Back in 2018 I worked on a TV miniseries for about three months and I actually went back to my roots doing motion tracking, building shot templates for said tracks, particle/smoke FX, crowd replication, and a variety of other
Unconventional Cloth Simulation
Using cloth simulation to create bizarre head animations.
A different kind of cloth simulation
Cloth simulations use to be a task for highly skilled technicians that had access to pretty hefty computer hardware. Doing this work on a home machine was not really an option unless you had lots of time to wait, and plenty of CPU power, and RAM in your computer. In most cases that is still true somewhat, but with the advances in computer hardware and software over the decades, that gap have virtually disappeared. More efficient algorithms are being developed, and heavy duty
Get some ideas for how stabilized footage can be used.
Over my nineteen plus year career, I’ve held a few different jobs titles and performed a multitude of tasks. Most of that career was doing compositing, and related tasks like roto, tracking, keying, etc… While doing the compositing and roto work there was always the need to check the work very closely on more problematic shots. Usually shots that involved a lot of shaky movement or some fast moving visual that made it difficult for the human eye to quality check the piece.
Fix a broken X-Particles cache
Learn how to fix a broken X-Particles Cache when copy and pasting it into another project.
Fix Broken X-Particles Cache
Many users have experienced this issue time and time again. You’ve spent a fair amount of time caching an X-Particles sim for your project. Being the organized person that you are, you’ve done iterations in separate project files to keep things clean and tidy. Now that you’ve got what you wanted, you decided to merge your chosen result into your master Cinema4D project file. The alternative to this is another artist giving you a build Continue reading “Fix a broken X-Particles cache”
Relative Paths In Mixed OS
PC/MAC Mixed OS environments tip
Relative paths are gonna save your life.
Ok, maybe not your life, but your sanity, and time in general, most likely. Which does effect your life. Today I share a quick tip based on a short conversation I had with Mario Tran Phuc , the Creative Director at Insydium LTD over on Twitter recently. He brought up a great tip for X-Particles in the Cache Object where you can enter two different folder paths. A primary path for the system you are working on, and an alternate path as a
Cinema4D Tile Wall
Create video reactive tiles that move, scale, and rotate.
Cinema4D Tile Wall
Today we are diving into Cinema4D Effectors, and Cloner objects. Today’s video tutorial is unique from my previous Cinema4D video tutorials since it uses all native Cinema4D tools. No third party plugin required. Everyone can build this, and it’s really simple too.
I originally got the inspiration for this piece while browsing Pinterest and coming across this image: Lighting wall tiles Unfortunately I do not know who to credit on this image. The data on Pinterest was stripped out. So if you do know who
X-Particles Crown Splash
Learn how to create a water crown splash using X-Particles.
X-Particles Crown Splash
More X-Particles fun today as we dive into making a crown splash. For years I have been trying to generate a crown splash with X-Particles. Uusally it would end up becoming this large build that involved lots of tiny emitters to emmulate the streams shooting out from below the surface of the water sim.
XParticles Custom Branch Generator
Build an organic looking custom branching system
XParticles Custom Branch Generator
XParticles is a very powerful particle system for Cinema4D. You can create a variety of things with this tool. I have a tendency to tinker with XParticles quite often and take some different approaches to building things sometimes. As my Vimeo experimental posts can show. Taking time to play in this sandbox can be quite fun.
Today, I will show you how to make a custom branching system. I know, I know… XParticles already has a branching object built in. I’ve tried it and was
DIY Photogrammetry Scan Table
Convert an Ikea Lack table into a scan table
Photogrammetry and Ikea don’t normally go in the same sentence, but I decided to take on that Ikea hack challenge.
Today I show you how I changed an old Ikea Lack Table I had into a photogrammetry capture turntable. If you know me, you’ll know that I’ve been into photogrammetry capturing for quite some time. Here is an article I wrote about the subject in case you are curious for an explanation of photogrammetry. Photogrammetry and Visual Effects